In C#, the const
and readonly
keywords can be used to improve performance by preventing the values of certain variables from being modified.
The const
keyword is used to declare a constant value that cannot be changed after it is initialized. This can improve performance by allowing the compiler to replace references to the constant value with the actual value at compile time, which can eliminate the need to perform runtime calculations.
The readonly
keyword is similar to const
, but it allows the value to be modified in the constructor of the containing class. This can be useful when the value cannot be determined at compile time, but it should not be changed after the object is constructed.
Using the const
and readonly
keywords can improve performance by preventing the values of certain variables from being modified, which allows the compiler to perform optimizations and eliminates the need for runtime calculations. For example, the following code uses the const
keyword to declare a constant value and the readonly
keyword to declare a read-only value:
public class MyClass {
// Declare a constant value
public const double pi = 3.14159265359;
// Declare a read-only value
public readonly double e = 2.71828182846;
// Constructor to initialize the read-only value
public MyClass() {
e = Math.E;
}
}