The fixed
keyword in C# is used to prevent the garbage collector from moving a managed object in memory. This is useful when you need to access the memory address of an object, for example to pass the address to a method that requires it as a parameter. By using the fixed
keyword, you can ensure that the object remains at the same memory address even if the garbage collector runs and moves other objects in memory.
Here is an example of how to use the fixed
keyword:
unsafe
{
int[] array = new int[10];
fixed (int* p = array)
{
// Use the p pointer to access the array
}
}
Using the fixed
keyword to prevent the garbage collector from moving managed objects in memory can improve performance because it reduces the amount of work that the garbage collector has to do. When an object is fixed in memory, the garbage collector knows that it does not need to move that object, so it can skip it and focus on moving other objects instead. This can reduce the time and resources that the garbage collector uses, which can improve the overall performance of the program.
Additionally, fixing an object in memory can also improve performance by allowing you to access the object more efficiently using a pointer. Because the object is not moving, you can obtain a pointer to it and use that pointer to access the object directly in memory, which can be faster than using the object’s properties and methods. This is especially useful in performance-critical scenarios where every bit of performance counts.